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Introduction

This article will be split in to various stages and categories, with each stage trying to follow a specific remit.
Stage 1
As previously mentioned, this initial stage will be looking at modifications that improve both the handling and power of the car while still keeping the car as a purposeful machine for being a “Jack of all trades”. Based on what most people want, this is perhaps the biggest consideration that is taken in to account. The vehicle must remain as compromising as possible. We don’t want handling mods that knock your teeth out and power delivery that comes in at 4500rpm. As regards to Engine Mod’s, we will be looking at various exhaust and filter kits in particular as the specific idea of these mods will be to return the best gain and driveability for a reasonable cost.
Talking of cost…… How much of a target is acceptable….. who knows! This of course changes from person to person, and for this very reason we will not be looking at setting a target budget for each category. But, we will however cost everything as we go along so ultimately this information will be available to reference against.
This stage will be split in to various categories:
Stage1 - Engine Modifications
Stage1 - Handling Modifications
External Cosmetic Modifications
Stage 2
This will be a step forward from Stage 1 as regards to looking more specifically at the engine to achieve more power, but with the remit of not sacrificing the driveability and to not cost the earth. It is envisaged that this stage will look at Turbo and Intercooler units. In this stage the car will also be moved to be more track orientated, which will also include further modifications on Handling.
This stage will be split in to various categories:
Stage2 - Engine Modifications
Stage2 - Handling Modifications
I will be describing my progress along this eventful journey in this article, with as many purposeful pictures and technical information about what is being done and why, test results, costs etc. I sincerely hope that the information given is both informative and useful!
Of course, to achieve this requires a vast pool of knowledge, much of which already exists within the Scoobynet community. A number of items are in development and being able to use and test the final production items will be very interesting. This article has been made possible due to the involvement of some of these companies from the ScoobyNet community, some making available both their time and products to be tested/used.
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